After all, you can’t have Axis Armor without German tanks.ġ9 German Armor Models: A range of tank destroyers, self propelled artillery and self propelled anti-air vehicles, including the Stug III, the Wespe and the Elefant heavy tank destroyer.Ģ2 Japanese Armor Models: A range of every armor type, with seven different Japanese tank designs like the experimental heavy O-I tank that never went into production and a number of tank destroyers.ġ2 Italian Armor Models: A roster of Semovente tank destroyers and the always outmatched L6 tank highlight this list of Italian armor from the war. A total of 53 new armor models are in this pack which, added to the eight tanks available in the German Tank Pack, gives the forces of fascist militarism 61 different armor designs you can see in-game.Īs a free bonus - the Axis Armor Pack also includes eight German tank models, previously only available in the Hearts of Iron IV: Colonel edition, such as the King Tiger and the Maus super heavy tank. In the next development diary, we’ll be talking about how to design and build your armies.Īnd here is a screenshot of my glorious planned invasion of Da9l at QA’s Germany just now in this afternoons MP test.Push through the plains of the Low Countries or the jungles of Burma in style with new 3D unit models of Axis armor units. So we’ll have development diaries at the 26th of June, 3rd of July, and 14th of August, but after the 14th, we will have weekly development diaries until Christmas. Then as we are Swedes, we’ll have to spend a few weeks relaxing when the Sun is up for more than a few hours a day, or we go crazy and start building boats and go axe-murdering & pillaging our neighboring countries. Next week there will not be a development diary, as friday is the most holy of days of the year, as we celebrate Midsummer here in Sweden. Of Course, we’re doing quite alot of balance and interface improvements. By may 2018, the game had sold 1 million. The player takes control of a country in either 1936 or 1939, leading it to victory or defeat against other countries. The game takes place during World War II. Back in the old days, we never changed features, nor iterated on interfaces, and basically sold the game as soon as we had finished working on all things.įor Hearts of Iron 4, we are now reworking naval transportation, air management, & peace-resolution mechanics amongst other things we are not happy with. Hearts of Iron IV is a grand strategy war video game in the Hearts of Iron series, developed by Paradox Development Studio and published by Paradox Interactive. This is the nature of gamedevelopment, where you sometimes have to change things that do not work our well. I am so proud of what we achieved so far, and the game we had, while still rough around the edges, was more playable and fun than HoI3 ever managed to become.Īs you noticed from the articles from the event, we had changed some things the press had seen at PDXCon in January, and even more has changed since our original announcement. The version we brought to the event had only a crash every 50 hours of playing, and we had not a single out of sync issue while playing multiplayer with 20 to 22 computers for two full days. Not looking so stellar… and very much a big worry.Įxcept, when the going gets tough, the Hearts of Iron IV team kicks ASS! We still had the event scheduled, and when we reached the point of no return for planning, we had a late Q3 release in our minds, so it would work out like the EU4 multiplayer event.įour weeks before the event everything with units and equipment was entirely in flux, the game crashed regularly, and the multiplayer went OOS pretty much instantly. But during the late autumn, and early winter we realised that this was not going to be the case, as I was not satisfied with the project, and we had to postpone alpha submissions to redo features that just didn’t cut it. When we had originally committed to this event, the game was supposed to launch on June 6th, so we had been counting on having a fully finished game for them to play. Their experiences can be seen in various articles, podcasts and videos that have been linked in the forums this week.įrom our end, it was very scary in the weeks before it. Last week we had an event in Old Windsor in England, where 20 different journalists and youtubers had a chance to play the game together with us. Now that we are officially at approved alpha, and are now moving forward towards a beta milestone in the end of the year. Hello everyone and welcome back to the Hearts of Iron IV development diary series.
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